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This tutorial was made with Blender 2.48, at a later date than many beginner tutorials here, so it is more up-to-date but may refer to methods not existent in earlier versions of Blender. Keep that in mind as you learn. Anyway, continue.
submitted: 5 years and 3726 days ago
To move around in your scene you have to be able to pan (move your viewpoint left/right/up/down), rotate and zoom. The easiest thing is to pan, we have to talk a bit about rotating and zooming.
submitted: 5 years and 3726 days ago
As you go through these tutorials, you will find yourself running into cryptic codes quite often. These codes refer to keys you need to press on the keyboard and buttons on the mouse you need to press. They are pretty standard throughout the Blender community at this point.
submitted: 5 years and 3726 days ago
Understanding three dimensions is one point - but how is this concept implemented in Blender?
This tutorial has been created with Blender v2.46
submitted: 5 years and 3726 days ago
So now you know how to simulate 3D using isometric projections. By now, we're sure you're hungering for a way to do 3D for real. There are several approaches to drawing in perspective. These are one-point perspective, two-point perspective, and three-point perspective. Each of these points refers to a vanishing point.
submitted: 5 years and 3726 days ago
Now that you have familiarized yourself with orthographic projections, you're wondering how this could possibly get any more difficult to visualize. Well, fret not, for another type of projection can do the job of orthographic projections, and is just as precise, though more ambiguous in some cases.
submitted: 5 years and 3726 days ago
Orthographic projections are the staple of 3D visualization. In short, they describe the shape of an object from at least two (usually three) different angles.
submitted: 5 years and 3726 days ago