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This is different from what we had planned for part 3, but we think it will make the actual AI implementation easier in the end. This part will be going over generating path data from a mesh. We will have the next part setting up and explaining the A* algorithm up in a few days. We made this separate since we don't think most people who use the game engine are familiar with accessing mesh data.
submitted: 5 years and 3632 days ago
In the first part of this tutorial we went over the basics of how to make the ai follow a path. We gave the ai the path to follow, which is fine for set patrols, but what if we want the ai to go to a point from where it currently is? We need a path finding algorithm. In this tutorial we will be making a pathfinding algorithm that will find a path from one node (waypoint) to the next. We reccomend reading the first part if you haven't already.
submitted: 5 years and 3632 days ago
Blender 3D provides all the features that you need for creating super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49
Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.
submitted: 5 years and 3632 days ago
Want to learn how to make a really cool retro-circle sparkling magical dust effect using Blender’s partial system? You can in my first ever video tutorial! Sorry if my voice is bad. Nothing I’m proud of
submitted: 5 years and 3677 days ago
Depending on how detailed you want your model will kind of dictate how far you have to go on the UV Mapping. If your model is mostly just a front and back, like the sword, you can get a way with the way we did the sword model.
If it's more 3 dimensional, like a pistol, animal, etc. You'll have to do some more work.
submitted: 5 years and 3689 days ago
Physical Constraints. What can you do with those? What good are they? Sounds technical.
We've been eager to try them out ever since we saw that 'rag-doll' demo. The things you can do with it are just about endless. A swinging sign outside your tavern, a morning star. Just use your imagination.
submitted: 5 years and 3689 days ago
Here's a technique we use to make some nice looking grass for ground cover. You could apply this technique to other applications as well.
submitted: 5 years and 3689 days ago
Creating a successful UV map usually stems from using a variety of techniques to achieve the finish results. There are several methods available to you of unwrapping a mesh. The unwrapping option you choose will affect the currently selected faces.
submitted: 5 years and 3689 days ago