A quick tutorial on Object Constraints used with the physics engine. We should really have called it "Rigid Body Joints". Which is the type of Object Constraint we are demonstrating.
In this second part of the tutorial, we explain how to maneuver your two cameras through 3D space together, producing a convincing stereoscopic effect when the eyes are crossed.
Here's how you can set up Blender to allow you to view a scene in true real-time 3D. All you need is the ability to cross your eyes for a prolonged period of time.