The purpose of this tutorial is to help you understand how to use the Deep Texture Editor in Bryce 4 a bit better by taking you through the construction of a new material with a height dependent colour. It's not a short tutorial but it's fairly easy to follow.
Good and varied materials make all the difference between a natural-looking picture and one that looks , well , a bit artificial.
To get there you can't avoid getting into the DTE and 'tweak' things to your taste : it's not as difficult to do as it looks at first.
# Using the Terrain Editor to customize the Terrain
# Generating Elevations
# Using the Terrain Canvas for complete control
# More of the Material Editor
# Changing the colors of Preset Materials
# Adding your own Presets
# Using Textures in the Material Editor
# Using the Tree Lab to customize Trees
# Metaballs, and How to Use Them
# Making Symmetrical Lattices
# Making Rocks