In this tutorial, you will be introduced to a way to make a book in the terrain editor. You will also be shown the way that the terrain editor interprets the orientation of mapping of materials.
The purpose of this tutorial is to help you understand how to use the Deep Texture Editor in Bryce 4 a bit better by taking you through the construction of a new material with a height dependent colour. It's not a short tutorial but it's fairly easy to follow.
Good and varied materials make all the difference between a natural-looking picture and one that looks , well , a bit artificial.
To get there you can't avoid getting into the DTE and 'tweak' things to your taste : it's not as difficult to do as it looks at first.
This time, we are going to learn about making more complex objects out of simple primitives and importing objects made in other programs. We'll also start using the Materials Lab to make your own materials for shading and texturing.
# Using the Terrain Editor to customize the Terrain
# Generating Elevations
# Using the Terrain Canvas for complete control
# More of the Material Editor
# Changing the colors of Preset Materials
# Adding your own Presets
# Using Textures in the Material Editor
# Using the Tree Lab to customize Trees
# Metaballs, and How to Use Them
# Making Symmetrical Lattices
# Making Rocks