In this tutorial you will be taken into the Material Lab to help you understand how it works and to help you get control of one of Bryce's most powerful features. There is a discussion of the interface and what each item does, a step by step texturing tutorial, and finally a test to see if you can remember what you've learned. The animation controls for materials will not be covered in this tutorial. The following part of the tutorial will make reference to the Alpha channel of a material. This will be discussed in full detail later in the tutorial.
This time, we are going to learn about making more complex objects out of simple primitives and importing objects made in other programs. We'll also start using the Materials Lab to make your own materials for shading and texturing.