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There are several nice tutorials that explore how to paint a dxf file in Bryce already available on the internet. However, we feel that they missed a few things that will help add realism and more excitement to your downloaded dxf models. This page will guide you through acquiring, placing, painting, and scaling techniques that will aid in your finished image. Also, this tutorial is designed to introduce you to practical uses of the Bryce interface, so that the next scene you set up will be easier. This is the first part in the second (impact) explosion tutorial being prepared for this site.
To perform this tutorial you will need a photo editor. Either Adobe PhotoShop or Corel PhotoPaint are excellent.
submitted: 5 years and 3776 days ago
How many times have you rendered a scene just to see a major flaw within it such as an object floating, a hole that shouldn't be there, a really bad texture? Here is a function that can aid in finding those errors. It can also help reduce time and effort while perfecting your images. This tutorial will focus on the use of the "Plop Render" function in Bryce.
While here, you will learn not only what it is, how to use it and some of its basic features, but you will also see one of the features of the plop render that many do not know exists. This is a "must see" for those who render in large resolutions.
submitted: 5 years and 3776 days ago
Here you will learn some basic considerations when creating your own bottles. You will see how the bottles were made in the "New Drink" image which should give the basics for making images with your own Bryce modeled bottles. Keep in mind that any object that has reflection, refraction, and transparency will take a while to render. The more complex and the larger the quantity of them, the longer it will take.
submitted: 5 years and 3776 days ago