This video describes a common technique, called camera mapping, in CINEMA 4D which you can use to get your 3D models to integrate with a real photo, or just to get a pure white background plus shadows. The same technique applies to using real footage although import of camera tracking data may be required also if the camera moves.
Occasionally you can run into problems when you try to wrap, bend or twist 3D text. This is usually because the faces or sides of the text need more segments so that the text can be deformed cleanly. This tutorial shows you the main controls for getting clean text every time.
Today we will show you how to use ‘Cappucino’, a simple mocap tool built into Cinema 4D that captures your mouse movements and records the positional data.
We will then show you how to clean up this mocap data using the Key Reducer, a handy tool for smoothing out your animations and removing unnecessary key frames.