Welcome to the second tutorial in the “the basics†series. In the previous tutorial you have learned the basics of the Cinema 4D interface.
In this tutorial you will learn how to add primitives to your scene, how to move your primitive around and how to change the size.
You will also learn how to use the different views and the coordinate manager.
This tutorial will demonstrate the ease and versatility with which you can create convincing looking gas effects using Cinema 4D’s Pyrocluster. You will learn how to optimize your scene and tune it to your own visual tastes, while focusing on creating realistic clouds as the subject matter. The basic techniques, however, can be applied to a variety of different scenarios and effects.
Today we will show you how to use ‘Cappucino’, a simple mocap tool built into Cinema 4D that captures your mouse movements and records the positional data.
We will then show you how to clean up this mocap data using the Key Reducer, a handy tool for smoothing out your animations and removing unnecessary key frames.
In today’s tutorial, we will show you how to obtain access to the presets and examples inside Cinema4D using the content browser and some important things you should always keep in mind when going through projects and presets.
In any program, presets are a huge asset. You can use presets to speed up your workflow if you already are an efficient user of the program you are working with, but more importantly, beginners can analyze presets to figure out how the effect was achieved.