If you need to create a 3D pumpkin for seasonal graphics (whether for Halloween or Thanksgiving), you may wish to use a 3D application to give you more control over your digital pumpkin. In this series, we'll have some simple steps showing how to texture a previously modeled pumpkin shape.
In the first part of this tutorial we’ll go through the theory and setup the basic MoGraph model and get it running. In part two, we’ll work on actually modeling the lights and the rig to get a good-looking final model.
This is a basic tutorial teaching you how to model a pawn using Cinema4D. You are only expected to have some very basic knowledge about the interface of this software. Here is an example of the end result of the tutorial.
If you're new to polygon modeling in CINEMA 4D and have not yet used tools like Weld, Split and Melt, this tutorial will get you up and running with some very useful techniques as you build the shell of a house.
This video describes a common technique, called camera mapping, in CINEMA 4D which you can use to get your 3D models to integrate with a real photo, or just to get a pure white background plus shadows. The same technique applies to using real footage although import of camera tracking data may be required also if the camera moves.