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Being able to animate a 3D object, both on and off the screen, is one of the most important concepts to understand in motion graphics. In this tutorial, you will learn to use the 'Explosion FX' deformer in Cinema 4D to break an object up according to it's polygons, change the parameters of how those pieces will behave, and then animate the entire explosion with a single keyframe.
submitted: 5 years and 3651 days ago
This work is fully modeled and rendered in Cinema 4D. We have used BodyPaint and Photoshop for the textures. We start modeling the snail shell, to do this we use a spiral spline and a circular shape inside a sweep NURBS, we activate it and adjust the spiral parameters to get both the necessary turns and the thickness at the beginning and at the end.
submitted: 5 years and 3651 days ago