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This tutorial will show you how to use those psd lip color files to add new lip color to character textures and apply them in Daz Studio.
This tutorial assumes you have a working knowledge of your graphics program.
We are using Paint Shop Pro X, but the steps should be the same or similar in Photoshop and The Gimp. A layered lip color file has been provided with this tutorial and includes 10 lip colors perfectly placed to copy and paste onto Victoria 4 head textures.
submitted: 5 years and 3682 days ago
Resulting from our attempts to decrease the per-frame-render-time (for animation), this tutorial is a work-around (a cheat) to get a respectable shadow of trans-mapped hair (which OpenGL can't do) without a terribly significant cost in image quality or having to use the time-costly 3Delight render.
submitted: 5 years and 3682 days ago
If you don't want to use only skeletons or models with the simple grey default shader to work on your animations in MotionBuilder, DAZ offers a powerful tool, the FBX-Exporter-Plugin for DAZ|Studio. It helps to export your models with all textures to FBX-Format. Unfortunately receiving proper results in MotionBuilder is a little bit tricky.
This tutorial shows how to achieve best results with only a few manual corrections.
submitted: 5 years and 3682 days ago
D-form is powerful tool and should not be underestimated. While generally it can be used to custom shape the models in DAZ Studio it also has more powerful functions. With help of this plug-in and the script made by DeltaX15 this tutorial will show how to make custom morphs and save them in the character. As a model for this tutorial we choose Spuggles (which is freely available at DAZ Free Models Archive). As nice a model as it is Spuggles has no many shape morphs to speak about so we will fix that with help of the D-form plug-in.
submitted: 5 years and 3682 days ago
Modelling a new character for DAZ Studio from the ground up can be a long process made all the more complicated by the need to rig the figure for movement in Poser. But why do all that work when you already have native morphing figures for which it's all been done? Combining parts from different figures, countless new characters can be yours all rigged and ready to go.
submitted: 5 years and 3682 days ago
In many cases characters or clothing come with poses to set body groups invisible. But there are times when it comes in handy to make your own. This technique is used primarily to prevent poke through on close fitting clothing items like gloves. This tutorial will demonstrate how to create a pose preset to make the hands invisible. The same technique can be used on any body group on any figure.
submitted: 5 years and 3682 days ago