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This tutorial will guide you through the creation of a 3d mesh in Maya that will be used for a repeating material. It will include instructions on how to create the model and then obtain a color map and normal map from said model. These files will then be used to create other advanced maps, such as a specular map, ambient occlusion map, and displacement map for use in a next generation game engine.
submitted: 5 years and 3765 days ago
In this tutorial we will rig a spider like robot, same settings will be used for rigging the insect legs.
Most of the times the leg setup for this type of character will include using spring IK but, spring IK will force you to forget FK like movement like ball Row in biped characters. In this tutorial we'll develop a rig that will give you the ability to have these type of attributes. So let's start.
submitted: 5 years and 3765 days ago