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By default Maya's lights have a white color, which can serve its purpose very well, but in some cases we need our lights to have a more realistic color, or color temperature. To achieve a realistic color temperature, we will use Mental Ray's mib_cie_d node.
Let's see exactly how this works!
submitted: 5 years and 3165 days ago
When Dickens wrote 'A Christmas Carol', he created a classic character in Ebenezer Scrooge. Alessandro Sabbioni puts his own vulture-like spin on the man in his latest image.
submitted: 5 years and 3172 days ago
In today's tutorial (project overview) we are going to show you the process we've been through with the creation of "Making of Ford GT 40 in Vegas" project.
The entire model was primarily done in Maya and since it's not a detailed tutorial, advanced skills are needed.
submitted: 5 years and 3191 days ago
In today's tutorial (project overview) we are going to show you the process we've been through with the creation of "Making of Ganesha - God of Wisdom" project.
The entire model was primarily done in Maya and since it's not a detailed tutorial, advanced skills are needed.
submitted: 5 years and 3202 days ago
In today's Maya tutorial (advanced project overview) we are going to show you how we achived the "Making of Eddy" project's finalresult.
The entire process will use Maya for Modeling and Hair. Photoshop and Bodypaint for Texturing, ZBrush for sculpting and Renderman for Maya for final render.
Since it's not a detailed tutorial, some advanced CG skills are needed.
submitted: 5 years and 3202 days ago
In today's maya tutorial (advanced project overview) we are going to show you how to create a Ferrari F2 500.
Since it's not a detailed tutorial, some advanced skills of Maya are needed. We are only going to show you the modeling and texturing aspects of this project, and hope you guys will like it.
submitted: 5 years and 3202 days ago
As a quick summary of the project, the work flow consists in seven programs/plug-ins; Maya, Mental Ray, Poser, Photoshop, Bodypaint and Shave and Haircut.
Thebase mesh was created in Poser and exported into Maya as an .obj for additional sculpting changes. Photoshop was the primary program for textures, with the use of Bodypaint for additional detailing and painting out seams and stretch marks.
The Shave and a Haircut plug-in was used for creating the hair and Mental Ray was used for the shading, lighting and rendering. The multi-pass images were then composited in After Effects, and lastly Photoshop was used for a final touch-up. For a more detailed description, We’ll pick up from the Maya stage.
submitted: 5 years and 3216 days ago
Hello everyone and welcome to this tutorial. In this tutorial we will be creating the transforming effect, which you can see in the Mobile phone AD in the video above, you can download the mobile phone model from the Premium section!
This tutorial is not meant to be for beginners, it will be intermediate to advanced and we will focus on specific techniques, rather than focusing on tools.
Although we will be explaining everything in Maya, the techniques are general and could be applied in any 3D package. We will pass through the modeling, shading, rendering stages, but we will be focusing mainly on the planning, animation stages of the process because there lies the trick.
submitted: 5 years and 3216 days ago