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This tutorial shows you how simple it is to activate your Mudbox.
submitted: 5 years and 3687 days ago
Topics in this section
* Installation overview
* Mudbox Installation for Windows
* Mudbox Installation for Mac OS X
submitted: 5 years and 3687 days ago
Autodesk® Mudbox™ version 2009 includes a number of new features and improvements that will enhance your production pipeline and productivity. Items indicated by an (*) were introduced for Mudbox 2009 - Service Pack 1.
submitted: 5 years and 3687 days ago
Autodesk® Mudbox™ is the first advanced, high resolution, brush-based 3D sculpting and painting application built from the ground up to address the needs of the digital sculptors and texture artists.
submitted: 5 years and 3687 days ago
The QuickStart tutorial is structured in a step-by-step format to help you get started with the basic features of Mudbox.
submitted: 5 years and 3687 days ago
If you've never used Mudbox before, begin by watching the one minute movies that appear on the Welcome window when you first launch Mudbox. These movies contain essential tips and tricks for using Mudbox.
submitted: 5 years and 3687 days ago
This is not a step by step tutorial. We will summarize the workflow we used for one of our characters with lots of images and some print-screens directly from the applications used ( maya, MUDBOX, photoshop etc ...), also in the end we will provide some info about tangent space normal maps so you could think of this tutorial as mainly normal mapping related stuff.
submitted: 5 years and 3687 days ago
In this tutorial we will teach you how to create displacement maps using Max, Mental ray and Mudbox.
submitted: 5 years and 3687 days ago
The first thing to consider is how the character looks and how the concept translates into a game character. Before we jump into modeling a game character we need to consider our polycount budget, mesh topology, any rigging issues and our texture limits.
submitted: 5 years and 3688 days ago
In this tutorial we are going to explore “how to†render the low poly mesh that was exported out of Mudbox with mental ray for Maya , and match the same number of polys of the high rez. model in Mudbox.
submitted: 5 years and 3688 days ago