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The first goal of this tutorial was to make only a bust of Batman, but later we decided to make whole body. We used references which we found on the internet and mainly the draws from Brian Bolland and Alex Ross, they are really great.
submitted: 5 years and 3688 days ago
Here's a tutorial on how to transfer a model from Max to Mudbox, export a mesh and a displacement map, and then render it in max using a bunch of different displacement methods (depending on what renderer you want to use).
submitted: 5 years and 3688 days ago
While it is possible to sculpt a mesh in Mudbox using a standard three-button mouse, it is recommended that you use a Wacom pen tablet in order to take full advantage of the sculpting functionality in Mudbox.
submitted: 5 years and 3688 days ago
The following tables list the default hotkeys for various operations.
submitted: 5 years and 3688 days ago
This tutorial will:
* give you a quick start on the displacement map extraction process in Mudbox using the Texture Baking tool.
* show you some possible options to render your 32 bit displacement maps in Mental Ray and Renderman for Maya.
submitted: 5 years and 3688 days ago
Let's take a look at the Brush Properties in the program Mudbox.
submitted: 5 years and 3688 days ago
Curves Overview - Mudbox beginner's tutorial.
submitted: 5 years and 3688 days ago
Since Mudbox is node based, multiple Texture Bake nodes can be created and their settings saved with the assets in the Mudbox scene file, to be reused in future sessions. Also, these nodes can be used with other assets and shared with colleagues.
Read on and learn more.
submitted: 5 years and 3688 days ago
Texture Bake Properties - Mudbox tutorial.
submitted: 5 years and 3688 days ago
In this short Mudbox tutorial we show you 5 basic steps to bake out maps.
submitted: 5 years and 3688 days ago