You thought it was your lucky day when you found that online library of BVH motion files on the web. You downloaded them all but when you loaded them into Poser you found to your dismay that they all placed the figure in the floor, or had it rotated 90 degrees or some such. You need to edit the body position by a set amount in every frame. If there are more than 20 frames we're sure you are less than happy with the prospect. Here is how to do it with just a few mouse clicks. (5-20-2007 We've added another example in this forum post that you may wish to see also).
This tutorial describes how to use UV Mapper Classic (free version) or UV Mapper Professional to create templates for models that have multiple texture maps.
This Tutorial will give useful information on how to modify your Past Poser figures to prevent 'Cross-Talk' and Ideas on how to create Future CR2 Files that will Prevent 'Cross-Talk'.
If you don't have DAZ Studio or Poser but you've found yourself with an old copy of Eovia's / Metacreation's Carrara Studio (1.1-3), you're in luck, because you can do all your Poser file rendering from within Carrara Studio - No plug-ins required! Here are a few quick and easy steps to import, texture, and render!
This tutorial can be used as the basis for creating animated storyboards, animatics or for final rendered scenes in your own comic book or action movies using Poser 4/Artist and ProPack.
This is just a tutorial on how to animate a collision between to figures instead of having collision detection that if applied to a whole body can slow your computer down, our fault on the bad planning of the tutorial.
This was just a tutorial on how to animate a collision between to figures instead of having collision detection that if applied to a whole body can slow your computer down, our fault on the bad planning of the tutorial.