In this tutorial we'll show you how to use your modelling package and Mapping Magician in conjunction to make a single UV and texture map combination to texture a complex figure. Poser 3 requires mapping like this on imported figures. This tutorial uses MAX, but if you have another modelling package you can use it instead, provided you can figure out how to do the mesh editing and UV mapping in your own package.
Instead of just posting some of these materials we figured why not start sharing some of the thoughts and techniques behind how they are put together. This time around we will look at this Pitted Rusty Iron material we have made. This will be an ongoing series of tutorials on unlocking the power of the material room!