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de'cal [dee k'l] (plural de'cals) n. Picture for transfer: a picture or design on specially treated paper that allows it to be transferred to a surface such as glass, wood, or metal. Decaling in poser: To place a high resolution image on a model by scaling and positioning using UV coordinates. This tutorial will show you how to overlay 'decals' over existing textures using masks and material room nodes. We will show you the progress as we map an emblem onto a tabard.
submitted: 5 years and 3717 days ago
If you have ever used the Group Edit tool in Poser, you have seen the Create Perspective UVs button, but probably had no idea what it was for.
Even if you pressed it out of curiosity, it likely had no noticeable effect unless certain criteria were already met.
This tutorial will step you through creating a Perspective UV projection on a box, and will go on to explain how to apply this tool to the creation of working lenses.
submitted: 5 years and 3717 days ago
Are you tired of those pixel restricted space backgrounds? Don't worry, in this tutorial, you will learn how to create a planet in just some minutes, and you can create a planet with all the specifications you want. This tutorial is not only for background creation, you can look directly to your planet, and you can rotate it if you want to make an animation.
submitted: 5 years and 3717 days ago
It's commonly believed that Poser 4 cannot use a JPG as a bump map, but that's not true. It can. The problem is that a grayscale bump map such as Poser Pro Pack or Poser 5 uses looks really awful in Poser 4. The issue isn't the file type (.bum, which is actually just a renamed BMP), but with the bump map style.
submitted: 5 years and 3717 days ago
The Skin and Translucence nodes in the Poser 5 material room are the best ways to achieve a realistic-looking skin material on your Poser models. By experimenting with different colour and strength settings, you can also achieve some interesting and fantastic effects.
submitted: 5 years and 3717 days ago
You've spent the time modeling the perfect figure, but now how to get it to work in Poser?
This tutorial will step you through rigging a 3D OBJ model to work in Poser, from Importing to fixing the CR2 to use external geometry and the basics of Joint editing.
This tutorial is made to use only the tools available in Poser 4 and a text editor, so figures created this way will function in Poser 4 and 5 (and presumably 6 and higher).
submitted: 5 years and 3717 days ago
Sometimes your clothing conversions don't succeed 100%. You get weird spikes in the clothes when you pose them. Such pointy polys happen because the fall-off zones – or areas affected by the bend of a joint – on the converted clothing are too small. Learn how to increase the size of problematic fall-off zones with Poser 7's Joint Editor.
submitted: 5 years and 3717 days ago