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3D human figure models have evolved considerably over the last several years. They are now much more articulate and realistic. They can now be posed more easily and naturally. However, there are some movement/posing parameters built into these models that are not natural and should not be used in Poser figure posing.
submitted: 5 years and 3718 days ago
The use of Wavefront objects, that can be easily created in Poser, and of some simple trick, allows to mix parts of different characters and create new ones in a simplified way that, without really blending the parts in a new character, but only linking them in the hierarchy, achieves a visually satisfactory result, particularly in Bryce, but also in Poser itself.
The new characters can be directly imported in Bryce.
In this tutorial we will create a Sphinx starting from DAZ's characters Victoria 3 and Millennium Cat, and some clothes from Rulers of Egypt; but the procedure can also be used for (or adapted to) the creation of different characters with different parts.
submitted: 5 years and 3718 days ago