In ZBrush, there are varieties of methods, which will allow you to apply texture to a 3D object. This tutorial will explain one of these methods.
One common method of applying a realistic texture to a 3D object involves the use of a pre-existing photograph of a real-world object.
This method can easily produces very good results. ZBrush has a 3DCopy function, which is designed to make the texturing process a fun and easy to execute.
This series will teach you the basics of using Pixologic's amazing artist's tool ZBrush 2.0. Throughout the series, you'll be introduced to a variety of techniques including painting, sculpting, texturing, and much more! As you progress, you'll also see how to take ZBrush objects to and from Autodesk Maya!