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The Material Capture function in Zbrush 3 is an excellent way to sample the lighting and material of an object. It can be used to quickly simulate a texture from a photograph or rendering, and then can be as either a real time shader, or as a shader meant to seamlessly composite Zbrush rendered 3d objects into photographs.
submitted: 5 years and 3735 days ago
This Project is going to guide you step by step, and to allow you to create a whole scene with Zbrush 3 from scratch, to sculpt, texture and finally render it.
This is an extensive tutorial, but there's still a lot we won't go into, such as interface configuration or ZScripts.
submitted: 5 years and 3735 days ago
This Project is going to guide you step by step, and to allow you to create a whole scene with Zbrush 3 from scratch, to sculpt, texture and finally render it.
This is an extensive tutorial, but there's still a lot we won't go into, such as interface configuration or ZScripts.
submitted: 5 years and 3735 days ago
This Project is going to guide you step by step, and to allow you to create a whole scene with Zbrush 3 from scratch, to sculpt, texture and finally render it.
This is an extensive tutorial, but there's still a lot we won't go into, such as interface configuration or ZScripts.
submitted: 5 years and 3735 days ago
Hello everyone, we have decided to take the initiative and create a small tutorial on visualizing specular values on a ZBrush mesh. Mudbox 2009 will have this, too, but we want to demonstrate how to see different specular values that will look proper in a renderer, such as Mental Ray.
submitted: 5 years and 3735 days ago
A step-by-step guide to modelling humanoid type ears for beginners. The tutorial assumes you've a (very basic) grasp of ZBrush... eg you know how to load a ZSphere, use shift+drag to get the model facing you exactly, how to switch Frame view on and off, and roughly where to find tool settings.
submitted: 5 years and 3735 days ago