ZBrush Tutorial Directory

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Making of Assassin - Zbrush Tutorial

In this tutorial we’ll try to explain the process of creating the 3D character Assassin.

submitted: 5 years and 3735 days ago


0 comment(s) | submitted by: Giulia | Views: 391

Making of Suraagh Rasaan - The Detective - Zbrush Tutorial

We will explain in detail about the making of his personal project called "The Detective"

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 101

Making of a Sculpture - Zbrush Tutorial

In this "making of" we try to explain and give tips on which things to remember when you are creating your first model.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 255

Making of Manolia - Zbrush Tutorial

Artist taken the advice of the photographers about how to set up the composition and created in Maya and ZBrush.


submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 487

Making of Prolapsed Eye - Zbrush Tutorial

Making of the Prolapsed Eye in Zbrush, with the help of Maya.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 208

Mapping Procedures - Zbrush Tutorial

Learn how to import and export between the two powerful softwares i.e 3ds max and ZBrush.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 165

Modeling of the Dinosaur - Zbrush Tutorial

In this tutorial learn how to model a dinosaur inside ZBrush using ZSphere and later composite in a real photography.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 459

Making of Wolverine - Zbrush Tutorial

Today we will be making Wolverine, with ZBrush and with the help of this tutorial :)

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 202

Multiple-Markers and Unified Skins - Zbrush Tutorial

While the most direct and obvious route to making a unified skin object is to start with ZSpheres, a lesser known fact is that unified skins can be made off of any 3D object.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 174

UV Mapping - Zbrush Tutorial

ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects inherently have the best mapping method associated with the models when they are first created, i.e. when a Sphere 3D is drawn on screen or an adaptive skin is made from Zspheres.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 238