ZBrush Tutorial Directory

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Making Eyes - Zbrush Tutorial

In this short tutorial we will explain how to create an "eyeball" in ZBrush then paint onto it`s surface using the symmetrical mode. The final eyeball can be saved as a .ZTL (native ZBrush object) or you can export the eye texture and use it in any other 3D application.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 1289

How to Create a Digital Picasso - Zbrush Tutorial

Learn how to create a digital Picasso in Zbrush.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 169

How to Build a Beast Horn - Zbrush Tutorial

How to build a beast horn using Maya and detail it in Zbrush.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 216

Building a Character with Polyspheres - Zbrush Tutorial

The final image was created in the latest version of ZBrush and uses the all new Polymesh feature. As with most of the newer features in ZBrush Pixologic provide you with an extensive set of ZScripts to help you understand the basics. Polyspheres is no exception. The ZScript is the best way to learn! Run them.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 288

Fiber Brush Settings - Zbrush Tutorial

In this tutorial we will talk about the fiber brush settings in ZBrush.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 418

Modeling a Head - Zbrush Tutorial

Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it we can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width, height and, more importantly, depth information. Once you `snapshot` a model (or Ztool) into an image you can still add depth with a number of brushes, change the model's material and even adjust the lighting. In this tutorial we will attempt to walk you through the creation of a detailed head study (called `EFXterminator`). The steps will lead you through modelling the head from a basic 3D sphere, adding colour and material to the model then creating and adding textured eyeballs. Finally, we'll model the hoses and metal parts of the image before moving on to lighting and rendering. The steps we describe are not the only way to achieve things in Zbrush.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 358

Create Character Clothing - Zbrush Tutorial

This tutorial will walk you through the steps to create offset surfaces of your model using the extrude tool and use those surfaces to model clothing for your characters. This method can also be used for other purposes.

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 449

Making a Green Sea Turtle - Zbrush Tutorial

To keep this short, we're going to assume for this tutorial that the reader is already familiar with the basics of Mental Ray for Maya and ZBrush...

submitted: 5 years and 3736 days ago


0 comment(s) | submitted by: Giulia | Views: 403