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In this short tutorial we will explain how to create an "eyeball" in ZBrush then paint onto it`s surface using the symmetrical mode. The final eyeball can be saved as a .ZTL (native ZBrush object) or you can export the eye texture and use it in any other 3D application.
submitted: 5 years and 3736 days ago
The final image was created in the latest version of ZBrush and uses the all new Polymesh feature. As with most of the newer features in ZBrush Pixologic provide you with an extensive set of ZScripts to help you understand the basics. Polyspheres is no exception. The ZScript is the best way to learn! Run them.
submitted: 5 years and 3736 days ago
Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it we can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width, height and, more importantly, depth information. Once you `snapshot` a model (or Ztool) into an image you can still add depth with a number of brushes, change the model's material and even adjust the lighting. In this tutorial we will attempt to walk you through the creation of a detailed head study (called `EFXterminator`). The steps will lead you through modelling the head from a basic 3D sphere, adding colour and material to the model then creating and adding textured eyeballs. Finally, we'll model the hoses and metal parts of the image before moving on to lighting and rendering. The steps we describe are not the only way to achieve things in Zbrush.
submitted: 5 years and 3736 days ago