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In this tutorial we'll use a XSI to show you how to prep a straight (non organic) object before we export it back out as a .Obj file to be detailed in ZBrush.
This tutorial basically explains how to modify any object so it maintains its figure when subdivisions are added to it. Ideal for weapons and anything non organic.
submitted: 5 years and 3733 days ago
This series will teach you the basics of using Pixologic's amazing artist's tool ZBrush 2.0. Throughout the series, you'll be introduced to a variety of techniques including painting, sculpting, texturing, and much more! As you progress, you'll also see how to take ZBrush objects to and from Autodesk Maya!
submitted: 5 years and 3734 days ago