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In this tutorial, you will model, light and texture some simple 3D text inside of 3dsmax. Then, using Particle Flow, the built-in particle system, along with the FumeFX plugin, you will simulate some convincing looking smoke to add a visual interest to your otherwise run of the mill 3D text .
Inside of the plugin UI you will learn what Fluid mapping is, and how to use it to your advantage. After the scene is completed you will render it out into different passes and then composite them back together inside of After Effects.
submitted: 5 years and 3420 days ago