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In the first part of this tutorial, the modeling and texturing process is covered in detail, starting with the creation of a proxy model inside of 3DS max. During this stage we will block out the tower structure using simple geometry and then go through the process of adding resolution and detail, creating an aged weathered look. We’ll make use of some simple poly modeling techniques as well as Max’s paint deformation tools to create the desired effect.
submitted: 5 years and 3332 days ago