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Hello everyone,
This is part 1 of a tutorial series on how to create raytraced water using the default scanline renderer.
NOTE: This will NOT look like realistic water under every circumstance. This will only work in an enclosed area as the water material is a reflection map; which means that it is based on what is around it. In an open area, please refer to my other upcoming tutorial on mental ray water (ocean) on rendering water using mental ray.
submitted: 5 years and 3741 days ago
This is the first part of our wine glass tutorial in which we are going to show you how easily you can create the basic shape for wine glass (profile drawing method). We are going to use V-Ray for rendering and materials so it's necessary to have V-Ray plugin in order to complete this tutorial.
submitted: 5 years and 3741 days ago