Procutter Tool and Reactor Wall - 3DS-Max Tutorial


Procutter Tool and Reactor Wall

This is a four part tutorial showing the uses of
the 3D Studio MAX procutter tool and booleans.

The first two parts will demonstrate how to break up a wall
and maintain its texture on a basic level.

The last two parts will demonstrate how to use the fracture
reactor constraint within reactor and simulate an impact on the wall.
( submitted: 5 years and 3741 days ago )

Part 1


Part 2


Part 3


Part 4

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submitted: 5 years and 3741 days ago