Shattering an Object: Lighting, Texturing and Rendering the Scene - p2 - Cinema-4D Tutorial


Shattering an Object: Lighting, Texturing and Rendering the Scene - p2

In part two of this tutorial, we will show you how to set up the textures and the lights in this scene to prepare it for render. We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights.
( submitted: 5 years and 3577 days ago )

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