A tutorial on using global illumination in Houdini's Mantra renderer. Covers ambient occlusion, full irradiance, path tracing and photon mapping. Part three. ( submitted: 5 years and 3557 days ago )
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A tutorial on using global illumination in Houdini's Mantra renderer. Covers ambient occlusion, full irradiance, path tracing and photon mapping. submitted: 5 years and 3557 days ago
Create a glowing neon sign using Houdini's renderer and compositor. submitted: 5 years and 3557 days ago
This is an introduction to what is going on behind the scenes when the Mantra micropolygon renderer renders a scene. This tutorial also explains the different sampling controls available in Mantra: Pixel Samples, Shading Quality and Ray Samples. submitted: 5 years and 3296 days ago