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In today's video tutorial we will be creating a caustic lighting effect using Houdini's Mantra PBR rendering engine.
This first part starts with a refresher on refraction.
We look at setting up normals correctly, then at the glass shader in Houdini, faux caustics and shadows, and using an environment light in PBR to generate 'background' reflections.
submitted: 5 years and 3281 days ago
Here's a look at the basics of smoke simulations. It is worth looking at the video series on volumes before doing the smoke tutorials.
This first part looks at setting up a simulation, the fields involved, how to visualise them. It also looks at temperature and bouyancy as well as vortex confinement.
submitted: 5 years and 3269 days ago