Not only Mudbox 2009 can generate displacement and normal maps, but also it has the ability to paint other channels such ads color, special, reflection etc.
This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
In this series of tutorials we'll be showcasing different ways to present your models.
We start by showing an interesting way of making an object appear as if its being constructed from the ground up.