This tutorial shows you how to use Zbrush to turn your rough discontinuous mesh into a more refined shape.( submitted: 5 years and 3734 days ago )
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This tutorial covers some basics in the process of creating topology and extracting mesh using ZBrush 3.1submitted: 5 years and 3734 days ago
Just a quickie about setting up retopo in ZBrush including reprojecting all your high frequency mesh details :)submitted: 5 years and 3734 days ago
Basics, strokes, shapes and techniques in ZBrush.submitted: 5 years and 3734 days ago
This tutorial shows "how to" take your mesh from Maya and import into ZBrush, detail the model then bring displacement map and texture map back to the original Maya mesh. submitted: 5 years and 3734 days ago