In this tutorial we'll use a XSI to show you how to prep a straight (non organic) object before we export it back out as a .Obj file to be detailed in ZBrush. This tutorial basically explains how to modify any object so it maintains its figure when subdivisions are added to it. Ideal for weapons and anything non organic. ( submitted: 5 years and 3685 days ago )
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This tutorial shows you how to use proxy objects to texture in Zbrush 3.submitted: 5 years and 3685 days ago