This tutorial shows "how to" take your mesh from Maya and import into ZBrush, detail the model then bring displacement map and texture map back to the original Maya mesh. ( submitted: 5 years and 3684 days ago )
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In this video we will cover how to apply texture to a mesh created in FaceGen Modeler 3.1. We will be importing the object file into ZBrush and 3DS_Max and applying the texture.submitted: 5 years and 3685 days ago
XSI and Zbrush tutorial dealing with displacement maps. submitted: 5 years and 3685 days ago
This tutorial shows you how to use Zbrush to turn your rough discontinuous mesh into a more refined shape.submitted: 5 years and 3685 days ago
This tutorial covers some basics in the process of creating topology and extracting mesh using ZBrush 3.1submitted: 5 years and 3685 days ago